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 Admin Joined: 09 Nov 2005 Posts: 11099

Location: CCCP
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Posted: Mon Apr 30, 2012 7:36 pm Post subject: v2.1 Release |
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Extreme GPU Bruteforcer has been updated to version 2.1.
In the new version:
- Released 64-bit version of the software.
- Added support for GPU with SP up to 2048.
Download (32-bit)
Download (64-bit)
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Mini-FAQ on the new version:
1. Absolutely all hashing modules have been adapted to the 64-bit code.
2. Meanwhile, the 64-bit version is pretty much no different by the speed from the 32-bit one, but further on it will be optimized.
3. The primary benefit of the 64-bit version is operation with large hash lists with literally no limitations. For example, on an Athlon 64 X2 Dual Core/4GB RAM/NVIDIA GTS250/Win7 64-bit computer, I have successfully loaded and then handled a list of 50 million MD5 hashes (with the search speed of about 112M p/s). It was the lack of memory on the GPU that prevented me from loading an even greater number.
4. License keys for the 32-bit and 64-bit versions are not compatible with one another, and the 64-bit version will be made available as a stand-alone solution.
| Quote: | E:\Test>MD5.exe MD5.ini 50000000.txt
Maximum password length: 55 characters
Number of GPU to be used: 1
Configuration file: "E:\Test\MD5.ini"
Hashes: 50000000. Found: 0. Speed: 112.304M p/s. Password: uk7adfd |
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brutus Joined: 08 Mar 2012 Posts: 7

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Posted: Sun May 06, 2012 2:36 pm Post subject: |
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I just treated myself to a Club3d GTX560 green edition, and with the md5(md5($salt).md5($pass)) attack I get an avg. of 160M p/s.
What are the most optimal settings in the .ini file for this card? |
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 c4p0ne Joined: 26 Jun 2007 Posts: 265

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Location: Classified
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Posted: Sun May 06, 2012 7:33 pm Post subject: |
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| Are we required to renew our current licenses for the 64-bit version? Or is it about purchasing a separate license? |
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 Admin Joined: 09 Nov 2005 Posts: 11099

Location: CCCP
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Posted: Sun May 06, 2012 7:47 pm Post subject: |
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| c4p0ne wrote: | | Or is it about purchasing a separate license? | Yes. |
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Brad555 Joined: 20 Oct 2012 Posts: 1

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